Portfolio

Here’s a collection of my work — from custom commissions to personal projects. Each piece has its own story, whether it’s an original character, a fantasy design, or a fan-inspired artwork.

I focus on detail, expression, and making each commission feel true to the person’s vision.

This pack was built around a very specific aesthetic, retro vaporwave mixed with anime culture. The goal wasn’t subtle branding. It was full identity. The grid background, neon gradients, Japanese typography elements and window style frames were all intentional. I wanted it to feel like an old school digital interface but reimagined in a modern streaming context. Almost like a nostalgic desktop environment turned into a live broadcast setup. Color played a huge role here. The pinks and purples had to be vibrant but still balanced with cooler tones so the entire layout doesn’t feel overwhelming. Vaporwave can easily become chaotic if the contrast isn’t controlled. The Starting, Offline, and Back Soon screens follow the same rhythm, bold headline text, layered reflections, strong central focus. I kept the “window UI” elements consistent across layouts so it feels like one system instead of random screens stitched together. The social panels were designed to feel like UI buttons rather than plain labels. Each one carries character illustrations to keep the anime influence alive across the entire theme. What I like about this pack is that it doesn’t try to be minimal. It embraces the aesthetic fully. It’s expressive, colorful and built for streamers who want their page to feel like an experience and not just a layout.
This overlay was built around the character first. The streamer already had this fiery, slightly chaotic persona so the layout needed to match that energy without turning into a mess. The pink flame accents weren’t just added for color, they frame the screen and pull your focus inward. I didn’t want random effects floating everywhere. Everything curves toward the center so the gameplay stays the main focus. The webcam frame went through a few tweaks because with bold themes like this, it’s easy to overdo the glow. Too much and it starts looking cheap. So I kept the borders sharp and let the character icon carry the personality instead of stacking effects. The Starting, BRB and Offline screens all keep that same flame rhythm across the layout. No sudden theme switches. Just controlled intensity from start to end. The lower panels (About Me, Setup, Social Media, etc.) were designed to stay consistent but not distract. Clean text, strong contrast, readable at a glance. What I like about this pack is that it feels aggressive without being chaotic. It has personality and is structured enough to actually function during a live stream.
This overlay was built around atmosphere more than sharp graphics. The idea was to create a calm, slightly magical environment that feels immersive the moment the stream loads. Instead of heavy neon frames or aggressive shapes, I let the forest background carry most of the mood. The soft glow, floating petals and cool blue tones set a peaceful tone while still keeping it visually rich. It needed to feel like a world and not just a layout placed on top of a screen. The camera frames were kept clean and subtle so they blend into the environment rather than cutting through it. I didn’t want thick borders breaking the illusion. The pink accents were added carefully to bring contrast and keep the branding visible without overpowering the calm theme. Starting, BRB and Offline screens all follow the same visual direction so everything feels cohesive. No drastic changes between screens and just smooth continuity. The lower panels for donations, socials, schedule and specs were designed to match the environment while staying readable. They are decorative, but still practical. This pack came out exactly how it should be.
This overlay set was created for Insamniak with a clear direction from the start about modern, sharp, and instantly recognizable without being overloaded. The pink and cyan accents were already part of the identity, so instead of pushing heavy neon effects, I focused on structure. The angled strips and clean spacing give the layout movement without making it chaotic. Everything feels aligned and intentional rather than decorative. One of the main things I paid attention to was balance. Stream overlays can easily overpower the gameplay if the frames are too thick or too bright. Here, the borders stay controlled. They are strong enough to stand out, but they don’t eat into the content. That was important. The Starting Soon and Offline screens follow the same visual language and same direction, same tone, same energy. I didn’t want separate designs stitched together. It needed to feel like one complete system that belongs to the same brand. The lower panels for Schedule, Rules, Socials and Donations were kept simple and readable. No gimmicks. Just clean labels and clear icons so everything feels organized and easy to update. Overall, this pack came out structured and polished without trying too hard. It carries personality but it stays professional.
This overlay was built for a streamer who wanted something that feels fast and powerful the moment it appears on screen. The goal wasn’t soft glow or playful colors but it had to look sharp and competitive. The first drafts were actually too heavy. Too many lightning effects, too much glow and it started feeling messy. So I pulled it back and structured everything around strong angled shapes instead. The electric streaks were kept controlled so they guide the eye rather than distract from the gameplay. The blue tone was chosen intentionally. It gives that high energy feel without looking aggressive in a cheap way. It’s bold but still clean. I made sure the webcam frames stayed tight and not overly thick because competitive streams need screen space. If the overlay eats into the gameplay, it defeats the purpose. The Starting, BRB and Offline screens follow the same angular direction so everything feels unified. I didn’t want each scene to look like a different theme. The lightning accents and logo placement stay consistent across all panels. The info boxes were designed to feel solid and readable. Sharp edges, clear spacing and no weird gimmicks. This pack had to look like it belongs to someone serious about streaming.
This overlay was built around character and atmosphere rather than sharp neon aggression. The streamer already had this mascot style figure, so the goal wasn’t to redesign everything but it was to build a full streaming environment around that identity. I wanted it to feel immersive, almost like you are inside their world instead of just watching a layout on top of gameplay. The color palette was important here. We leaned into that pink and cyan blend to keep it vibrant but not overwhelming. At one point, the saturation was too high and it started feeling cartoonish in a bad way. So I pulled it back slightly and balanced the glow so it still pops on screen without washing everything out. The webcam frame was designed to stay clean and lightweight. For stream overlays, the biggest mistake is making frames too thick. It kills the viewing area. So I kept it minimal, added subtle glow accents and made sure it still stands out even during darker games. The Starting, Ending and Offline screens follow the same visual language so the channel feels cohesive. I didn’t want each screen looking like a separate design. Consistency matters more than flashy changes. The info panels (FAQ, Top Donator, Socials, etc.) were built modular so they can be rearranged without breaking the layout. Streamers change things often, the design shouldn’t collapse when they do. This pack came together nicely. It feels energetic, colorful and clean without being chaotic, which is exactly what we were aiming for.
This overlay set was made for a streamer who wanted something bold and energetic but still clean enough to not distract from the gameplay. The first thing we locked in was the color direction. He was clear about wanting purple tones, but not the dull kind. So I pushed it into a neon blend with hints of blue to give it that modern Twitch style glow. The background went through a couple of revisions, at first it was too flat, then too busy. We had to find that middle ground where it feels alive but doesn’t fight with the camera or the game feed. The webcam frames were built to feel strong without overpowering the screen. I kept the borders sharp and glowing just enough to stand out against dark games. Spacing was important here, overlays that are too thick kill the viewing experience, so I refined the frame weight multiple times before settling on this balance. For the Starting, BRB and Offline screens, consistency was key. The layout stays aligned, logo placement stays intentional and typography stays bold and readable even on smaller monitors. I didn’t want fancy fonts that lose clarity mid-stream. The info panels (About Me, Schedule, Socials, etc.) were designed to be modular. They can be rearranged depending on what the streamer wants to show without breaking the overall design language. In the end, this pack came out exactly how it should have, vibrant, immersive and built for real streaming use, not just to look good in a mockup.
UPTEKKNO was built around one core idea, and that was “Intensity”. From the first conversation, it was clear this wasn’t meant to be subtle or minimal. The name itself carries energy, speed, and that hard electronic punch, so the logo had to reflect that same aggression visually. The goal was to create something bold, sharp, and instantly recognizable, something that feels like it belongs to techno, hardstyle, and darker electronic spaces. We leaned heavily into red as the dominant tone, not just for aesthetics but for emotion. Red brings heat, power and movement. Instead of using flat color, I introduced layered shadows and stacked outlines to give the typography depth and vibration. The slight offset layering behind the letters creates a sense of motion, almost like the word is echoing or pulsing, which ties directly into electronic sound energy. The flame elements were added to build atmosphere without overpowering the typography. They sit behind the wordmark, adding dimension and drama while keeping the focus on the name itself. Everything was balanced intentionally as aggressive but still clean and readable. Working on this logo was about translating sound into visual form. It wasn’t just about making something look “cool” but it was about making the identity feel aligned with the genre and the artist’s direction. The final result is a strong, high impact logo that carries presence even on its own.
This cover was made specifically to set the tone of the channel the second someone lands on it. The goal wasn’t to just place the name on a background but it had to feel immersive and strong across the full width of a banner. When we started, the first draft was actually much simpler. Cleaner background, less depth. But it felt flat. It didnt carry enough presence for a channel header. So we pushed it further and added layered blue tech elements, built more dimension into the background, and gave it that digital atmosphere without making it chaotic. He was very clear about wanting it to feel confident but not over the top aggressive. So I kept the expression calm and composed. The sunglasses added that controlled, almost unbothered vibe, something that feels established rather than trying too hard. Typography took a few adjustments too. At one point it felt too tight for the space so I widened the layout and gave the name breathing room. On a cover, spacing is everything. If it’s cramped, it kills the whole design. The gold lettering was kept bold so it cuts through the heavy blue background instantly. After refining the balance between the character, the name and the background depth, everything finally clicked. It felt solid. It filled the space properly. It looked like it belonged there. In the end, this wasn’t just a banner and it became a strong visual header that frames the entire channel.
When I started working on this, the main goal wasn’t just to make something that looks cool. He wanted something that actually feels like him when people see his profile. We talked about how most gaming pfps just get lost once they’re small. So I knew this one had to stay strong even when cropped into a circle or scaled down on YouTube or Twitch. Thats why I kept the composition tight and centered. No unnecessary side elements. Just the face, clean and direct. Originally, we considered adding more aggressive expressions and heavier effects but it started feeling forced. So I pulled it back. Kept the expression calm, confident, like someone who doesnt need to shout to be noticed. The headphones were non negotiable because streaming is a big part of his identity so that instantly anchors the theme. The blue digital background came in later during refinement. At first it was flatter, but it didn’t feel alive. Adding the subtle circuitry layers gave it context without overpowering the portrait. I didn’t want the background fighting for attention. The gold typography at the bottom was the final touch. Blue alone felt too safe. The gold gives it weight and authority and it separates the name from the background cleanly, especially when scaled down. In the end, this wasn’t about effects or over designing. It was about making a profile logo that actually represents the person behind the name which is clean, recognizable and strong on its own.
This logo was built around mood before anything else. The name itself already carries weight so I didn’t want the design to feel clean or polished in a traditional sense. It needed edge. Texture. A bit of defiance. The central skull character isn’t just there for shock value but it represents the alter ego behind the name. Calm, slightly detached, almost unimpressed. The beanie and casual pose soften the aggression just enough to keep it stylish instead of chaotic. That balance was important. Green was chosen deliberately. Not the usual red or purple you’d expect from darker themes. The neon tinted green gives it a toxic, almost radioactive tone while still feeling modern and digital. It stands out hard on screens and thumbnails, which matters in gaming spaces where everything competes for attention. The circular badge framing keeps the composition controlled, while the repeated skull silhouettes in the background create depth without cluttering the main mark. Typography was shaped to feel heavy and grounded, almost carved so the name doesn’t float. It sits. This wasn’t about making something “cool” but it was about building a visual identity that feels like a character you’d recognize instantly, even without the full name attached.
This logo was built around personality first and not just initials or typography but presence. SHEENG12 isn’t meant to feel like a flat gamer tag. It’s meant to feel like a recognizable identity. Instead of keeping it minimal, I leaned into character illustration to make the brand instantly memorable. The central portrait keeps things grounded and confident, while the smaller chibi element adds a layer of approachability and personality. That contrast was intentionally serious but not stiff, competitive but still relatable. The shield framing gives structure and strength, reinforcing the idea of a gaming persona that feels established rather than casual. Blue was kept dominant to reflect focus and control, while the red “G” breaks the flow just enough to create a visual hook. It pulls the eye in and prevents the name from blending into a single block of text. Typography was designed to feel bold and competitive without becoming overly aggressive. Strong edges, controlled depth and a slight dimensional treatment keep it dynamic for digital use, whether its on streams, profile banners or esports style layouts. Overall, this piece wasn’t about just designing a logo. It was about shaping an online identity that feels personal, distinctive and built to stand out in a crowded space.
This piece explores Hel, the Goddess of the Norse Underworld, and was designed as a symbolic contrast to Ikepela’s mortal portrait. From the outset, the concept revolved around duality — life and death, beauty and decay, divinity and inevitability. The split composition became the foundation of the artwork. One half presents Hel in her living, divine form, while the other reveals her skeletal underworld aspect. This visual division isn’t meant for shock value but to reflect her nature as a being who exists permanently between two states. She is not transitioning but she is the balance. The skeletal half was carefully designed to feel integrated rather than separate. Instead of harsh horror elements, the bones follow the same structure and flow as the living side, reinforcing that both halves are equally her. The glowing green eyes act as the connecting element, a constant, unbroken force of power and awareness. In contrast to Ikepela’s warm tones, this piece leans into deeper shadows and stronger contrast. The darker palette emphasizes Hel’s authority and permanence, while the flowing hair adds motion and energy, suggesting that even in stillness, her presence is commanding. This portrait was created not just as a character illustration but as a visual metaphor. Hel doesn’t represent death alone, she represents acceptance, inevitability and the quiet power of finality. Paired with Ikepela’s mortal portrait, the two pieces form a narrative dialogue between humanity and divinity.
This portrait was created as a character study of Ikepela Ives, the protagonist of Unraveling Avalon. The intention behind this piece was to capture Ikepela in her grounded, mortal state before power takes over the frame. From the beginning, the focus wasn’t on action or spectacle, but on presence. When developing this portrait, I wanted Ikepela to feel composed and restrained. Her expression is calm, almost unreadable, reflecting someone who has lived through consequences and learned control rather than dominance. There’s no exaggerated emotion here, just quiet strength. This choice was deliberate, as Ikepela’s journey isn’t about flashy power but about endurance and restraint in the face of fate. The warm, earthy color palette was chosen to keep her rooted in humanity. Skin tones, shadows and subtle highlights were kept soft and natural to reinforce her mortality. The loose curls and simple clothing further support this grounded portrayal, allowing the character’s personality to come through without distraction. This piece was built with minimal background and a clean composition so the viewer’s attention stays entirely on Ikepela herself. It serves as a visual anchor, telling who she is when stripped of myth, prophecy and divine interference. A mortal portrait for a character constantly pushed toward the immortal.
This piece was a custom bust-up commission of a half-dragon original character, focused on her human form while preserving strong draconic traits. The goal was to balance beauty and ferocity, while keeping her expressive and elegant but unmistakably dangerous. Key features included emerald dragon eyes with slit pupils, subtle scales along the ear and jawline, pointed teeth, a forked tongue and dark horns framing the face. Her overall look was kept dark and minimal to match her personality and scale tones. The process started with a detailed sketch to lock in facial structure, expression and anatomy, followed by refinements based on client feedback. Once approved, the piece moved into base colors and lighting, where emphasis was placed on moody shadows, natural skin tones and glowing eyes to enhance depth and intensity. Final rendering focused on texture, contrast and subtle detailing to keep the character grounded while still feeling otherworldly. The result is a striking portrait that captures both her character and presence in a cohesive, polished style.
This illustration was created as a custom commission inspired by Merrin, with the aim of capturing her calm intensity and controlled power rather than just a static likeness. From the start, the focus was on giving her a strong, grounded pose that feels mid-moment, as if she’s holding her magic in check while ready to move. The green flame was kept as a central element, acting both as a visual anchor and a symbol of her Nightsister abilities. The process was highly collaborative and evolved through several refinements. Details like facial markings, hair flow, costume accuracy and accessories were carefully adjusted based on reference and feedback. Her pale gray skin tone and darker gray hair were chosen to stay true to her on-screen appearance, while a subtle red accent near the necklace was added to introduce contrast without breaking the overall mood. Smaller elements, such as the hexagonal charm on the belt and correct weapon placement, were included to preserve character authenticity. The final piece was designed to work not only as a standalone illustration but also with future uses in mind, including merch and social sharing. This project reflects my approach to commissioned work, balancing accuracy, mood and storytelling while shaping the piece around the client’s vision through an open and thoughtful creative process.

Leo

Leo was illustrated as part of a four-character set for Anissa’s story (Last Trip to Salida), and this one clicked with me instantly. He feels calm, observant and grounded and not loud or flashy, just present. I kept the styling casual and the posture relaxed on purpose so he feels like a real person, not a “designed character”. While working on Leo, I focused more on subtle expression and body language than heavy detail. He gives off that energy of someone who’s been through things but doesn’t announce it. This piece came together naturally, and yeah… I won’t lie, he became a personal favorite (name bias included 😅)
Camila was illustrated as part of the four-character set for Anissa’s story (Last Trip to Salida). She was built around strength mixed with softness like the kind of character who can hold her own but still feels human and real. Visually, I wanted her to carry that quiet resilience rather than forcing anything dramatic. For Camila, the main focus was her facial structure, expression and overall presence, letting the character speak through small details instead of overcomplicating the design. She feels like someone who’s carrying a lot internally while still trying to stay steady, which fits the tone of the story really well.
Ezekiel was illustrated as part of the four-character set for Anissa’s story (Last Trip to Salida), and he was approached in a quieter, more introspective way. He feels thoughtful, reserved and a bit internal like someone who processes everything before speaking. I kept his pose relaxed and the styling simple to match that energy. This piece relied more on mood than bold detail. Ezekiel feels like someone you notice in moments, not announcements and I liked letting that guide the illustration. He adds depth to the group by being understated, which makes the set feel more balanced and believable overall.
Ophelia was illustrated as part of the four-character set for Anissa’s story (Last Trip to Salida) and she has a strong presence that I wanted to respect from the start. Her character feels confident, bold and emotionally solid, like someone who stands her ground. The design leaned into posture and vibe first, because that’s where her personality shows the most. Working on Ophelia was satisfying because it was about clarity. Her look didn’t need exaggeration as she already has weight as a character. I kept the design grounded but expressive, so she feels powerful in a realistic way, not in a “fantasy armor” way.
This piece was a custom character commission where I reworked the client’s original character, Valeria Fel, into a darker, more Sith-driven version of herself. The idea was to merge Sith elements inspired by Darth Zannah with her Imperial Knight roots, pushing the design toward a more dominant and intimidating presence without losing her identity. We refined the look step by step, starting from a full-body sketch, adjusting details like armor structure and boots based on reference feedback and then moving into the final coloring. I kept the palette dark and restrained, focused on strong shapes, clean linework and a cinematic mood, finishing the piece with a one handed double bladed lightsaber to reinforce her Sith influence. The final result is a balanced mix of aggression, elegance, and character personality.
This piece was created as a custom fantasy character commission, focused on mood, presence and subtle storytelling rather than heavy armor or action. Nyxara is a half-elf character with a darker lineage, which is hinted at through her horns and overall calm but intimidating presence. I wanted her to feel composed and confident like someone who doesn’t need to look aggressive to feel powerful. Her long cyan hair was chosen to stand out against the darker environment, giving her a sharp, almost otherworldly contrast. The black dress keeps the design simple and elegant, letting the character’s expression, posture, and silhouette do most of the talking. The mask she’s holding plays an important role in the concept. It represents hidden identity and restraint, giving the idea that she chooses what side of herself the world gets to see. Whether it’s a literal mask or a symbolic one is left open on purpose. The background was kept atmospheric and minimal, using deep blue tones and soft lantern lighting to create a quiet, nocturnal setting. The goal was to support the character without overpowering her, keeping the focus on her form and expression. This artwork was created with a strong emphasis on clean linework, controlled lighting and a limited color palette to maintain a balanced, cinematic feel.
A full-body standing illustration of Henren, designed with a solid, grounded build. His posture and expression are calm and steady, giving him a dependable presence. The design avoids anything overcomplicated, focusing instead on silhouette, body language and simplicity to make him feel believable and rooted in the setting.
This full-body artwork shows Cristella standing straight, hands relaxed, with a practical and modern outfit. Small details like the scar on her face and the worn look of her clothes hint at her past without spelling it out. The goal was to keep her confident but not flashy just strong in a way that feels earned, not posed.
A full-body character design of Landrie, shown in a simple standing pose. The focus here was on keeping him natural and unforced—everyday clothing, relaxed posture and a quiet expression. Nothing heroic or dramatic on purpose. Hes meant to feel like a real person in the world, someone you’d pass by without realizing there’s more going on under the surface.
This artwork portrays Amber Deerwood alongside Ethan Drako in his dragon form, presenting a quiet, intimate moment that contrasts sharply with their usually dangerous lives. Set against a warm autumn backdrop, Amber sits reading Drakes & Wyrms, symbolizing her curiosity, growing magical awareness and search for understanding in a world that has forced her to mature too quickly. Resting beside her is Ethan’s massive black dragon form—calm, grounded and watchful, reflecting both the beast within him and the restraint he struggles to maintain. Rather than focusing on combat, the piece emphasizes trust and companionship: Amber’s ease beside the dragon highlights the deep bond between them, while Ethan’s grounded posture reinforces his preference for control over destruction. The falling leaves and warm tones create a sense of stillness, capturing a rare pause in their journey, where knowledge, loyalty and unspoken understanding take center stage in the world of Nethera.
This artwork captures a pivotal moment from Flight of the Smallfolk, depicting Rhaegan of Hull and his retinue witnessing a violent territorial clash between Rodarion the Bold and the feral dragon Sheepstealer. The scene was designed to emphasize scale, tension, and contrast, placing two vastly different dragons in mid-air while grounding the composition with human figures below to reinforce their overwhelming presence. The piece went through several refinement stages based closely on client-provided references and lore accuracy. Particular attention was given to Rodarion’s wing anatomy and coloration, ensuring a clear distinction between the wing arms and digits, with precise color placement to match the described details. The wing membranes were finalized in a deep forest green, while the skeletal structure and digits followed the specified tones to maintain both realism and consistency with the story’s vision. Additional adjustments were made to supporting characters, including the dragonkeeper and guards, aligning their clothing and overall appearance with show-accurate references to keep the scene visually grounded within its world. Throughout the process, the focus remained on preserving narrative clarity while enhancing the sense of motion and impending impact. The final composition freezes the moment just before collision, where power, scale and consequence meet—bringing a key story beat to life through careful collaboration and iteration.
A custom character illustration capturing Allison and Victor in a quiet, intimate moment that reflects both elegance and connection. The composition focuses on natural body language and subtle expressions, creating a portrait that feels personal rather than posed. Set against a warm architectural interior, the background adds depth and atmosphere without pulling attention away from the characters themselves. The styling balances modern semi-stylized illustration with soft shading and clean linework, giving the piece a polished yet timeless feel. Every detail, from wardrobe choices to facial expressions was tailored to match the characters’ personalities and their dynamic as a couple. The result is a refined, story driven portrait that feels grounded, stylish, and emotionally cohesive.
A custom original character designed in close collaboration with the client, inspired by gothic demon-hunter aesthetics and a modern Van Helsing vibe. The character was built from scratch using the client’s real life references, preferred fashion, weapons and overall persona. The process included multiple sketch revisions, costume refinements, facial adjustments and mood iterations to align the character closely with the client’s vision. The final artwork features a dark, layered outfit, concealed boots, weapon detailing and a hooded variation to enhance mystery and presence which is crafted to feel cinematic, grounded, and personal.
This artwork brings together Ethan Drako of the fallen House of Drako and Amber Deerwood, the defiant Doe of House Deerwood, capturing a moment of tension and unity within the world of Nethera. Ethan, the last Dragon’s Spawn of his bloodline, stands armored and resolute, bearing his father’s blade Drake’s Fang—a symbol of legacy, burden, and restrained power. At his side, Amber contrasts him with sharp wit and quiet fury, her presence balancing magic, archery, and unyielding independence beneath a composed exterior. The composition reflects their shared struggle: hunted, misunderstood, and shaped by loss, yet unwilling to surrender their sense of right and wrong. Dark tones, subtle smoke, and detailed textures were used to emphasize the looming threat of destiny, while the dragon motif reinforces the ever-present pull of fire, magic, and choice.
This piece was a custom character commission where I reworked the client’s original character, Valeria Fel, into a darker, more Sith-driven version of herself. The idea was to merge Sith elements inspired by Darth Zannah with her Imperial Knight roots, pushing the design toward a more dominant and intimidating presence without losing her identity. We refined the look step by step, starting from a full-body sketch, adjusting details like armor structure and boots based on reference feedback and then moving into the final coloring. I kept the palette dark and restrained, focused on strong shapes, clean linework and a cinematic mood, finishing the piece with a one handed double bladed lightsaber to reinforce her Sith influence. The final result is a balanced mix of aggression, elegance, and character personality.
This piece was created as a custom fantasy character commission, focused on mood, presence and subtle storytelling rather than heavy armor or action. Nyxara is a half-elf character with a darker lineage, which is hinted at through her horns and overall calm but intimidating presence. I wanted her to feel composed and confident like someone who doesn’t need to look aggressive to feel powerful. Her long cyan hair was chosen to stand out against the darker environment, giving her a sharp, almost otherworldly contrast. The black dress keeps the design simple and elegant, letting the character’s expression, posture, and silhouette do most of the talking. The mask she’s holding plays an important role in the concept. It represents hidden identity and restraint, giving the idea that she chooses what side of herself the world gets to see. Whether it’s a literal mask or a symbolic one is left open on purpose. The background was kept atmospheric and minimal, using deep blue tones and soft lantern lighting to create a quiet, nocturnal setting. The goal was to support the character without overpowering her, keeping the focus on her form and expression. This artwork was created with a strong emphasis on clean linework, controlled lighting and a limited color palette to maintain a balanced, cinematic feel.
A full-body standing illustration of Henren, designed with a solid, grounded build. His posture and expression are calm and steady, giving him a dependable presence. The design avoids anything overcomplicated, focusing instead on silhouette, body language and simplicity to make him feel believable and rooted in the setting.
This full-body artwork shows Cristella standing straight, hands relaxed, with a practical and modern outfit. Small details like the scar on her face and the worn look of her clothes hint at her past without spelling it out. The goal was to keep her confident but not flashy just strong in a way that feels earned, not posed.
A full-body character design of Landrie, shown in a simple standing pose. The focus here was on keeping him natural and unforced—everyday clothing, relaxed posture and a quiet expression. Nothing heroic or dramatic on purpose. Hes meant to feel like a real person in the world, someone you’d pass by without realizing there’s more going on under the surface.
This artwork portrays Amber Deerwood alongside Ethan Drako in his dragon form, presenting a quiet, intimate moment that contrasts sharply with their usually dangerous lives. Set against a warm autumn backdrop, Amber sits reading Drakes & Wyrms, symbolizing her curiosity, growing magical awareness and search for understanding in a world that has forced her to mature too quickly. Resting beside her is Ethan’s massive black dragon form—calm, grounded and watchful, reflecting both the beast within him and the restraint he struggles to maintain. Rather than focusing on combat, the piece emphasizes trust and companionship: Amber’s ease beside the dragon highlights the deep bond between them, while Ethan’s grounded posture reinforces his preference for control over destruction. The falling leaves and warm tones create a sense of stillness, capturing a rare pause in their journey, where knowledge, loyalty and unspoken understanding take center stage in the world of Nethera.
This artwork captures a pivotal moment from Flight of the Smallfolk, depicting Rhaegan of Hull and his retinue witnessing a violent territorial clash between Rodarion the Bold and the feral dragon Sheepstealer. The scene was designed to emphasize scale, tension, and contrast, placing two vastly different dragons in mid-air while grounding the composition with human figures below to reinforce their overwhelming presence. The piece went through several refinement stages based closely on client-provided references and lore accuracy. Particular attention was given to Rodarion’s wing anatomy and coloration, ensuring a clear distinction between the wing arms and digits, with precise color placement to match the described details. The wing membranes were finalized in a deep forest green, while the skeletal structure and digits followed the specified tones to maintain both realism and consistency with the story’s vision. Additional adjustments were made to supporting characters, including the dragonkeeper and guards, aligning their clothing and overall appearance with show-accurate references to keep the scene visually grounded within its world. Throughout the process, the focus remained on preserving narrative clarity while enhancing the sense of motion and impending impact. The final composition freezes the moment just before collision, where power, scale and consequence meet—bringing a key story beat to life through careful collaboration and iteration.
A custom original character designed in close collaboration with the client, inspired by gothic demon-hunter aesthetics and a modern Van Helsing vibe. The character was built from scratch using the client’s real life references, preferred fashion, weapons and overall persona. The process included multiple sketch revisions, costume refinements, facial adjustments and mood iterations to align the character closely with the client’s vision. The final artwork features a dark, layered outfit, concealed boots, weapon detailing and a hooded variation to enhance mystery and presence which is crafted to feel cinematic, grounded, and personal.
This artwork brings together Ethan Drako of the fallen House of Drako and Amber Deerwood, the defiant Doe of House Deerwood, capturing a moment of tension and unity within the world of Nethera. Ethan, the last Dragon’s Spawn of his bloodline, stands armored and resolute, bearing his father’s blade Drake’s Fang—a symbol of legacy, burden, and restrained power. At his side, Amber contrasts him with sharp wit and quiet fury, her presence balancing magic, archery, and unyielding independence beneath a composed exterior. The composition reflects their shared struggle: hunted, misunderstood, and shaped by loss, yet unwilling to surrender their sense of right and wrong. Dark tones, subtle smoke, and detailed textures were used to emphasize the looming threat of destiny, while the dragon motif reinforces the ever-present pull of fire, magic, and choice.
This illustration was created as a custom commission inspired by Merrin, with the aim of capturing her calm intensity and controlled power rather than just a static likeness. From the start, the focus was on giving her a strong, grounded pose that feels mid-moment, as if she’s holding her magic in check while ready to move. The green flame was kept as a central element, acting both as a visual anchor and a symbol of her Nightsister abilities. The process was highly collaborative and evolved through several refinements. Details like facial markings, hair flow, costume accuracy and accessories were carefully adjusted based on reference and feedback. Her pale gray skin tone and darker gray hair were chosen to stay true to her on-screen appearance, while a subtle red accent near the necklace was added to introduce contrast without breaking the overall mood. Smaller elements, such as the hexagonal charm on the belt and correct weapon placement, were included to preserve character authenticity. The final piece was designed to work not only as a standalone illustration but also with future uses in mind, including merch and social sharing. This project reflects my approach to commissioned work, balancing accuracy, mood and storytelling while shaping the piece around the client’s vision through an open and thoughtful creative process.

Leo

Leo was illustrated as part of a four-character set for Anissa’s story (Last Trip to Salida), and this one clicked with me instantly. He feels calm, observant and grounded and not loud or flashy, just present. I kept the styling casual and the posture relaxed on purpose so he feels like a real person, not a “designed character”. While working on Leo, I focused more on subtle expression and body language than heavy detail. He gives off that energy of someone who’s been through things but doesn’t announce it. This piece came together naturally, and yeah… I won’t lie, he became a personal favorite (name bias included 😅)
Camila was illustrated as part of the four-character set for Anissa’s story (Last Trip to Salida). She was built around strength mixed with softness like the kind of character who can hold her own but still feels human and real. Visually, I wanted her to carry that quiet resilience rather than forcing anything dramatic. For Camila, the main focus was her facial structure, expression and overall presence, letting the character speak through small details instead of overcomplicating the design. She feels like someone who’s carrying a lot internally while still trying to stay steady, which fits the tone of the story really well.
Ezekiel was illustrated as part of the four-character set for Anissa’s story (Last Trip to Salida), and he was approached in a quieter, more introspective way. He feels thoughtful, reserved and a bit internal like someone who processes everything before speaking. I kept his pose relaxed and the styling simple to match that energy. This piece relied more on mood than bold detail. Ezekiel feels like someone you notice in moments, not announcements and I liked letting that guide the illustration. He adds depth to the group by being understated, which makes the set feel more balanced and believable overall.
Ophelia was illustrated as part of the four-character set for Anissa’s story (Last Trip to Salida) and she has a strong presence that I wanted to respect from the start. Her character feels confident, bold and emotionally solid, like someone who stands her ground. The design leaned into posture and vibe first, because that’s where her personality shows the most. Working on Ophelia was satisfying because it was about clarity. Her look didn’t need exaggeration as she already has weight as a character. I kept the design grounded but expressive, so she feels powerful in a realistic way, not in a “fantasy armor” way.
A custom character illustration capturing Allison and Victor in a quiet, intimate moment that reflects both elegance and connection. The composition focuses on natural body language and subtle expressions, creating a portrait that feels personal rather than posed. Set against a warm architectural interior, the background adds depth and atmosphere without pulling attention away from the characters themselves. The styling balances modern semi-stylized illustration with soft shading and clean linework, giving the piece a polished yet timeless feel. Every detail, from wardrobe choices to facial expressions was tailored to match the characters’ personalities and their dynamic as a couple. The result is a refined, story driven portrait that feels grounded, stylish, and emotionally cohesive.
This piece explores Hel, the Goddess of the Norse Underworld, and was designed as a symbolic contrast to Ikepela’s mortal portrait. From the outset, the concept revolved around duality — life and death, beauty and decay, divinity and inevitability. The split composition became the foundation of the artwork. One half presents Hel in her living, divine form, while the other reveals her skeletal underworld aspect. This visual division isn’t meant for shock value but to reflect her nature as a being who exists permanently between two states. She is not transitioning but she is the balance. The skeletal half was carefully designed to feel integrated rather than separate. Instead of harsh horror elements, the bones follow the same structure and flow as the living side, reinforcing that both halves are equally her. The glowing green eyes act as the connecting element, a constant, unbroken force of power and awareness. In contrast to Ikepela’s warm tones, this piece leans into deeper shadows and stronger contrast. The darker palette emphasizes Hel’s authority and permanence, while the flowing hair adds motion and energy, suggesting that even in stillness, her presence is commanding. This portrait was created not just as a character illustration but as a visual metaphor. Hel doesn’t represent death alone, she represents acceptance, inevitability and the quiet power of finality. Paired with Ikepela’s mortal portrait, the two pieces form a narrative dialogue between humanity and divinity.
This portrait was created as a character study of Ikepela Ives, the protagonist of Unraveling Avalon. The intention behind this piece was to capture Ikepela in her grounded, mortal state before power takes over the frame. From the beginning, the focus wasn’t on action or spectacle, but on presence. When developing this portrait, I wanted Ikepela to feel composed and restrained. Her expression is calm, almost unreadable, reflecting someone who has lived through consequences and learned control rather than dominance. There’s no exaggerated emotion here, just quiet strength. This choice was deliberate, as Ikepela’s journey isn’t about flashy power but about endurance and restraint in the face of fate. The warm, earthy color palette was chosen to keep her rooted in humanity. Skin tones, shadows and subtle highlights were kept soft and natural to reinforce her mortality. The loose curls and simple clothing further support this grounded portrayal, allowing the character’s personality to come through without distraction. This piece was built with minimal background and a clean composition so the viewer’s attention stays entirely on Ikepela herself. It serves as a visual anchor, telling who she is when stripped of myth, prophecy and divine interference. A mortal portrait for a character constantly pushed toward the immortal.
This piece was a custom bust-up commission of a half-dragon original character, focused on her human form while preserving strong draconic traits. The goal was to balance beauty and ferocity, while keeping her expressive and elegant but unmistakably dangerous. Key features included emerald dragon eyes with slit pupils, subtle scales along the ear and jawline, pointed teeth, a forked tongue and dark horns framing the face. Her overall look was kept dark and minimal to match her personality and scale tones. The process started with a detailed sketch to lock in facial structure, expression and anatomy, followed by refinements based on client feedback. Once approved, the piece moved into base colors and lighting, where emphasis was placed on moody shadows, natural skin tones and glowing eyes to enhance depth and intensity. Final rendering focused on texture, contrast and subtle detailing to keep the character grounded while still feeling otherworldly. The result is a striking portrait that captures both her character and presence in a cohesive, polished style.
UPTEKKNO was built around one core idea, and that was “Intensity”. From the first conversation, it was clear this wasn’t meant to be subtle or minimal. The name itself carries energy, speed, and that hard electronic punch, so the logo had to reflect that same aggression visually. The goal was to create something bold, sharp, and instantly recognizable, something that feels like it belongs to techno, hardstyle, and darker electronic spaces. We leaned heavily into red as the dominant tone, not just for aesthetics but for emotion. Red brings heat, power and movement. Instead of using flat color, I introduced layered shadows and stacked outlines to give the typography depth and vibration. The slight offset layering behind the letters creates a sense of motion, almost like the word is echoing or pulsing, which ties directly into electronic sound energy. The flame elements were added to build atmosphere without overpowering the typography. They sit behind the wordmark, adding dimension and drama while keeping the focus on the name itself. Everything was balanced intentionally as aggressive but still clean and readable. Working on this logo was about translating sound into visual form. It wasn’t just about making something look “cool” but it was about making the identity feel aligned with the genre and the artist’s direction. The final result is a strong, high impact logo that carries presence even on its own.
When I started working on this, the main goal wasn’t just to make something that looks cool. He wanted something that actually feels like him when people see his profile. We talked about how most gaming pfps just get lost once they’re small. So I knew this one had to stay strong even when cropped into a circle or scaled down on YouTube or Twitch. Thats why I kept the composition tight and centered. No unnecessary side elements. Just the face, clean and direct. Originally, we considered adding more aggressive expressions and heavier effects but it started feeling forced. So I pulled it back. Kept the expression calm, confident, like someone who doesnt need to shout to be noticed. The headphones were non negotiable because streaming is a big part of his identity so that instantly anchors the theme. The blue digital background came in later during refinement. At first it was flatter, but it didn’t feel alive. Adding the subtle circuitry layers gave it context without overpowering the portrait. I didn’t want the background fighting for attention. The gold typography at the bottom was the final touch. Blue alone felt too safe. The gold gives it weight and authority and it separates the name from the background cleanly, especially when scaled down. In the end, this wasn’t about effects or over designing. It was about making a profile logo that actually represents the person behind the name which is clean, recognizable and strong on its own.
This logo was built around mood before anything else. The name itself already carries weight so I didn’t want the design to feel clean or polished in a traditional sense. It needed edge. Texture. A bit of defiance. The central skull character isn’t just there for shock value but it represents the alter ego behind the name. Calm, slightly detached, almost unimpressed. The beanie and casual pose soften the aggression just enough to keep it stylish instead of chaotic. That balance was important. Green was chosen deliberately. Not the usual red or purple you’d expect from darker themes. The neon tinted green gives it a toxic, almost radioactive tone while still feeling modern and digital. It stands out hard on screens and thumbnails, which matters in gaming spaces where everything competes for attention. The circular badge framing keeps the composition controlled, while the repeated skull silhouettes in the background create depth without cluttering the main mark. Typography was shaped to feel heavy and grounded, almost carved so the name doesn’t float. It sits. This wasn’t about making something “cool” but it was about building a visual identity that feels like a character you’d recognize instantly, even without the full name attached.
This logo was built around personality first and not just initials or typography but presence. SHEENG12 isn’t meant to feel like a flat gamer tag. It’s meant to feel like a recognizable identity. Instead of keeping it minimal, I leaned into character illustration to make the brand instantly memorable. The central portrait keeps things grounded and confident, while the smaller chibi element adds a layer of approachability and personality. That contrast was intentionally serious but not stiff, competitive but still relatable. The shield framing gives structure and strength, reinforcing the idea of a gaming persona that feels established rather than casual. Blue was kept dominant to reflect focus and control, while the red “G” breaks the flow just enough to create a visual hook. It pulls the eye in and prevents the name from blending into a single block of text. Typography was designed to feel bold and competitive without becoming overly aggressive. Strong edges, controlled depth and a slight dimensional treatment keep it dynamic for digital use, whether its on streams, profile banners or esports style layouts. Overall, this piece wasn’t about just designing a logo. It was about shaping an online identity that feels personal, distinctive and built to stand out in a crowded space.
This pack was built around a very specific aesthetic, retro vaporwave mixed with anime culture. The goal wasn’t subtle branding. It was full identity. The grid background, neon gradients, Japanese typography elements and window style frames were all intentional. I wanted it to feel like an old school digital interface but reimagined in a modern streaming context. Almost like a nostalgic desktop environment turned into a live broadcast setup. Color played a huge role here. The pinks and purples had to be vibrant but still balanced with cooler tones so the entire layout doesn’t feel overwhelming. Vaporwave can easily become chaotic if the contrast isn’t controlled. The Starting, Offline, and Back Soon screens follow the same rhythm, bold headline text, layered reflections, strong central focus. I kept the “window UI” elements consistent across layouts so it feels like one system instead of random screens stitched together. The social panels were designed to feel like UI buttons rather than plain labels. Each one carries character illustrations to keep the anime influence alive across the entire theme. What I like about this pack is that it doesn’t try to be minimal. It embraces the aesthetic fully. It’s expressive, colorful and built for streamers who want their page to feel like an experience and not just a layout.
This overlay was built around the character first. The streamer already had this fiery, slightly chaotic persona so the layout needed to match that energy without turning into a mess. The pink flame accents weren’t just added for color, they frame the screen and pull your focus inward. I didn’t want random effects floating everywhere. Everything curves toward the center so the gameplay stays the main focus. The webcam frame went through a few tweaks because with bold themes like this, it’s easy to overdo the glow. Too much and it starts looking cheap. So I kept the borders sharp and let the character icon carry the personality instead of stacking effects. The Starting, BRB and Offline screens all keep that same flame rhythm across the layout. No sudden theme switches. Just controlled intensity from start to end. The lower panels (About Me, Setup, Social Media, etc.) were designed to stay consistent but not distract. Clean text, strong contrast, readable at a glance. What I like about this pack is that it feels aggressive without being chaotic. It has personality and is structured enough to actually function during a live stream.
This overlay was built around atmosphere more than sharp graphics. The idea was to create a calm, slightly magical environment that feels immersive the moment the stream loads. Instead of heavy neon frames or aggressive shapes, I let the forest background carry most of the mood. The soft glow, floating petals and cool blue tones set a peaceful tone while still keeping it visually rich. It needed to feel like a world and not just a layout placed on top of a screen. The camera frames were kept clean and subtle so they blend into the environment rather than cutting through it. I didn’t want thick borders breaking the illusion. The pink accents were added carefully to bring contrast and keep the branding visible without overpowering the calm theme. Starting, BRB and Offline screens all follow the same visual direction so everything feels cohesive. No drastic changes between screens and just smooth continuity. The lower panels for donations, socials, schedule and specs were designed to match the environment while staying readable. They are decorative, but still practical. This pack came out exactly how it should be.
This overlay set was created for Insamniak with a clear direction from the start about modern, sharp, and instantly recognizable without being overloaded. The pink and cyan accents were already part of the identity, so instead of pushing heavy neon effects, I focused on structure. The angled strips and clean spacing give the layout movement without making it chaotic. Everything feels aligned and intentional rather than decorative. One of the main things I paid attention to was balance. Stream overlays can easily overpower the gameplay if the frames are too thick or too bright. Here, the borders stay controlled. They are strong enough to stand out, but they don’t eat into the content. That was important. The Starting Soon and Offline screens follow the same visual language and same direction, same tone, same energy. I didn’t want separate designs stitched together. It needed to feel like one complete system that belongs to the same brand. The lower panels for Schedule, Rules, Socials and Donations were kept simple and readable. No gimmicks. Just clean labels and clear icons so everything feels organized and easy to update. Overall, this pack came out structured and polished without trying too hard. It carries personality but it stays professional.
This overlay was built for a streamer who wanted something that feels fast and powerful the moment it appears on screen. The goal wasn’t soft glow or playful colors but it had to look sharp and competitive. The first drafts were actually too heavy. Too many lightning effects, too much glow and it started feeling messy. So I pulled it back and structured everything around strong angled shapes instead. The electric streaks were kept controlled so they guide the eye rather than distract from the gameplay. The blue tone was chosen intentionally. It gives that high energy feel without looking aggressive in a cheap way. It’s bold but still clean. I made sure the webcam frames stayed tight and not overly thick because competitive streams need screen space. If the overlay eats into the gameplay, it defeats the purpose. The Starting, BRB and Offline screens follow the same angular direction so everything feels unified. I didn’t want each scene to look like a different theme. The lightning accents and logo placement stay consistent across all panels. The info boxes were designed to feel solid and readable. Sharp edges, clear spacing and no weird gimmicks. This pack had to look like it belongs to someone serious about streaming.
This overlay was built around character and atmosphere rather than sharp neon aggression. The streamer already had this mascot style figure, so the goal wasn’t to redesign everything but it was to build a full streaming environment around that identity. I wanted it to feel immersive, almost like you are inside their world instead of just watching a layout on top of gameplay. The color palette was important here. We leaned into that pink and cyan blend to keep it vibrant but not overwhelming. At one point, the saturation was too high and it started feeling cartoonish in a bad way. So I pulled it back slightly and balanced the glow so it still pops on screen without washing everything out. The webcam frame was designed to stay clean and lightweight. For stream overlays, the biggest mistake is making frames too thick. It kills the viewing area. So I kept it minimal, added subtle glow accents and made sure it still stands out even during darker games. The Starting, Ending and Offline screens follow the same visual language so the channel feels cohesive. I didn’t want each screen looking like a separate design. Consistency matters more than flashy changes. The info panels (FAQ, Top Donator, Socials, etc.) were built modular so they can be rearranged without breaking the layout. Streamers change things often, the design shouldn’t collapse when they do. This pack came together nicely. It feels energetic, colorful and clean without being chaotic, which is exactly what we were aiming for.
This overlay set was made for a streamer who wanted something bold and energetic but still clean enough to not distract from the gameplay. The first thing we locked in was the color direction. He was clear about wanting purple tones, but not the dull kind. So I pushed it into a neon blend with hints of blue to give it that modern Twitch style glow. The background went through a couple of revisions, at first it was too flat, then too busy. We had to find that middle ground where it feels alive but doesn’t fight with the camera or the game feed. The webcam frames were built to feel strong without overpowering the screen. I kept the borders sharp and glowing just enough to stand out against dark games. Spacing was important here, overlays that are too thick kill the viewing experience, so I refined the frame weight multiple times before settling on this balance. For the Starting, BRB and Offline screens, consistency was key. The layout stays aligned, logo placement stays intentional and typography stays bold and readable even on smaller monitors. I didn’t want fancy fonts that lose clarity mid-stream. The info panels (About Me, Schedule, Socials, etc.) were designed to be modular. They can be rearranged depending on what the streamer wants to show without breaking the overall design language. In the end, this pack came out exactly how it should have, vibrant, immersive and built for real streaming use, not just to look good in a mockup.

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